6 research outputs found

    Fully-automatic inverse tone mapping algorithm based on dynamic mid-level tone mapping

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    High Dynamic Range (HDR) displays can show images with higher color contrast levels and peak luminosities than the common Low Dynamic Range (LDR) displays. However, most existing video content is recorded and/or graded in LDR format. To show LDR content on HDR displays, it needs to be up-scaled using a so-called inverse tone mapping algorithm. Several techniques for inverse tone mapping have been proposed in the last years, going from simple approaches based on global and local operators to more advanced algorithms such as neural networks. Some of the drawbacks of existing techniques for inverse tone mapping are the need for human intervention, the high computation time for more advanced algorithms, limited low peak brightness, and the lack of the preservation of the artistic intentions. In this paper, we propose a fully-automatic inverse tone mapping operator based on mid-level mapping capable of real-time video processing. Our proposed algorithm allows expanding LDR images into HDR images with peak brightness over 1000 nits, preserving the artistic intentions inherent to the HDR domain. We assessed our results using the full-reference objective quality metrics HDR-VDP-2.2 and DRIM, and carrying out a subjective pair-wise comparison experiment. We compared our results with those obtained with the most recent methods found in the literature. Experimental results demonstrate that our proposed method outperforms the current state-of-the-art of simple inverse tone mapping methods and its performance is similar to other more complex and time-consuming advanced techniques

    Fully-automatic inverse tone mapping preserving the content creator's artistic intentions

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    High Dynamic Range (HDR) displays can show images with higher color contrast levels and peak luminosities than the common Low Dynamic Range (LDR) displays. However, most existing video content is recorded and/or graded in LDR format. To show this LDR content on HDR displays, a dynamic range expansion by using an Inverse Tone Mapped Operator (iTMO) is required. In addition to requiring human intervention for tuning, most of the iTMOs don't consider artistic intentions inherent to the HDR domain. Furthermore, the quality of their results decays with peak brightness above 1000 nits. In this paper, we propose a fully-automatic inverse tone mapping operator based on mid-level mapping. This allows expanding LDR images into HDR with peak brightness over 1000 nits, preserving the artistic intentions inherent to the HDR domain. We assessed our results using full-reference objective quality metrics as HDR-VDP-2.2 and DRIM. Experimental results demonstrate that our proposed method outperforms the current state of the art

    Can you make the cut? Exploring the effect of frequency of cuts in virtual reality storytelling

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    Straight cuts are a storytelling tool that is used to direct the viewer’s attention towards the main events of the plot. This research evaluated the effect of the frequency of straight cuts that are controlled by the system (rather than by the viewer) on the viewer’s experience of VR (i.e., presence, immersion, sense of agency, simulator sickness, and enjoyment). We used both quantitative (online questionnaire) and qualitative (semi-structured interviews) methods to examine the viewer’s experience and understanding of a one-minute long VR movie in three versions (i.e., 15 cuts/minute; 8 cuts/minute; no cuts). The study illustrates that sense of agency, enjoyment, and understanding of the story are the main aspects of the viewer’s experience in VR that are influenced by straight cuts. Also, straight cuts focus viewers on events in the story, which in turn helps them understand the plot better. However, the number of cuts must be balanced so that viewers do not feel a lack of sense of agency. Finally, the study highlights that the users’ experience is a result of a dynamic interplay between different facets such as narrative immersion, sense of agency, and presence

    An experimental study on the perceived quality of natively graded versus inverse tone mapped high dynamic range video content on television

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    High Dynamic Range (HDR) television promises to display higher brightness and deeper black levels and thus more vivid and realistic images. However, home video distribution and video broadcasting were historically designed for what we now call standard dynamic range screens (SDR). In order to display SDR content on an HDR screen, it is explicitly or implicitly converted, in a process called inverse tone mapping (iTMO). This paper’s goal is to assess the perceived quality of converted SDR content in comparison to natively graded HDR content. In doing so, this paper aims to enable content creators/distributors to make informed choices between creating/broadcasting HDR content or relying on conversion. To this end, a psychophysical experiment was performed to tests how viewers evaluate the difference between natively graded HDR and a set of SDR to HDR conversion options in a television setup. Results indicate that viewers prefer natively graded HDR content, followed by inverse tone mapping algorithms starting from videos with a compressed dynamic range. When comparing conversion options, users clearly prefer conversion from ‘compressed dynamic range’ SDR over ‘clipped dynamic range’ SDR. Users disliked videos that were naively stretched from standard SDR. In addition, a significant effect of type of sequence was found, with a preference for light scenes with low contrast
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